Build A Bridge Swift Library To Unity

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SwiftUI helps you build great-looking apps across all Apple platforms with the power of Swift — and as little code as possible. With SwiftUI, you can bring even better experiences to all users, on any Apple device, using just one set of tools and APIs.

Advanced app experiences and tools

Enhance your apps with new features, such as improved list views, better search experiences, and support for control focus areas. And gain more control over lower-level drawing primitives with the new Canvas API, a modern, GPU-accelerated equivalent of drawRect.

Unityビルドした後に生成されるIL2CPPプロジェクト; Swiftプロジェクト; UnityビルトとSwiftプロジェクトを一緒にまとめるワークスペース; Unity アプリの準備. 開発環境: Unity 2020.3 1. MyARApp (なんでもいい) でアプリを作ります 2. Build Settings Switch Platform で iOS に. We have tested the library in Ubuntu 16.04 and 18.04, but it should be easy to compile in other platforms.A powerful computer (e.g. I7) will ensure real-time performance and provide more stable and accurate results. Scholarly Communication is located on the fourth floor of Carol M. Newman Library at Virginia Tech. Scholarly Communication is a dynamic landscape, and we are continually evolving. Many scholarly communications activities have spun-off into their own departments, such as VT Publishing and Digital Imaging and Preservation Services, and Digital Library Development. Our focus is on supporting the.

Accessibility improvements

Speed up interactions by exposing the most relevant items on a screen in a simple list using the new Rotor API. The current accessibility focus state, such as the VoiceOver cursor, can now be read and even changed programmatically. And with the new Accessibility Representation API, your custom controls easily inherit full accessibility support from existing standard SwiftUI controls.

SwiftUI improvements on macOS

New performance and API availability improvements, including support for multicolumn tables, make your macOS apps even better.

Always-On Retina Display support

On Apple Watch Series 5 and later, the Always-On Retina Display allows watchOS apps to stay visible, even when the watch face is dimmed, making key information available at a glance.

Widgets for iPadOS

Now widgets can be placed anywhere on the Home screen and increased to a new, extra-large widget size.

Declarative syntax

SwiftUI uses a declarative syntax, so you can simply state what your user interface should do. For example, you can write that you want a list of items consisting of text fields, then describe alignment, font, and color for each field. Your code is simpler and easier to read than ever before, saving you time and maintenance.

This declarative style even applies to complex concepts like animation. Easily add animation to almost any control and choose a collection of ready-to-use effects with only a few lines of code. At runtime, the system handles all of the steps needed to create a smooth movement, and even deals with interruption to keep your app stable. With animation this easy, you’ll be looking for new ways to make your app come alive.

Design tools

Xcode includes intuitive design tools that make building interfaces with SwiftUI as easy as dragging and dropping. As you work in the design canvas, everything you edit is completely in sync with the code in the adjoining editor. Code is instantly visible as a preview as you type, and any change you make to that preview immediately appears in your code. Xcode recompiles your changes instantly and inserts them into a running version of your app — visible, and editable at all times.

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Drag and drop. Arrange components within your user interface by simply dragging controls on the canvas. Click to open an inspector to select font, color, alignment, and other design options, and easily rearrange controls with your cursor. Many of these visual editors are also available within the code editor, so you can use inspectors to discover new modifiers for each control, even if you prefer hand-coding parts of your interface. You can also drag controls from your library and drop them on the design canvas or directly on the code.

Dynamic replacement. The Swift compiler and runtime are fully embedded throughout Xcode, so your app is constantly being built and run. The design canvas you see isn’t just an approximation of your user interface — it’s your live app. And Xcode can swap edited code directly in your live app with “dynamic replacement,” a new feature in Swift.

Previews. You can now create one or many previews of any SwiftUI views to get sample data, and configure almost anything your users might see, such as large fonts, localizations, or Dark Mode. Previews can also display your UI in any device and any orientation.

Get started.

Download Xcode 13 and use these resources to build apps with SwiftUI for all Apple platforms.

April 17, 2020Kamile Matulenaite8 min read

You’ve just released a new native SDK. Could you bring more business to your company by releasing on a cross-platform development framework?

Maybe you’re a developer, longing for a native module of an open-source platform API (or even the third-party SDK above 🙄) to be released. Could you fast-track the development yourself?

You could build your own module. With React Native, this becomes a straightforward process.

Let’s talk about React Native for a second.

Build A Bridge Swift Library To Unity

Why React Native

For those unfamiliar with React Native: it is a cross-platform development framework allowing you to create native apps for iOS and Android. Using React, you can maintain two platforms using the same codebase, allowing faster development, iteration and knowledge-sharing.

With this framework, we have two sides; JavaScript and Native. Between the two is a bridge, allowing bidirectional and asynchronous communication. This is the power of React Native, on top of a multitude of other benefits.

In 2020, we see the likes of Facebook, Bloomberg and Shopify [1] using React Native to develop their mobile applications, amongst others in the Fortune 500. With over 11 million Javascript developers [2] and more companies switching to React Native, releasing your technology for React Native could bring more growth.

We’ve seen other cross-platform development frameworks like Flutter and Xamarin climb the ranks over the last few years, but React Native is still gaining popularity and ever-increasing its performance as it gets more mature.

So hopefully that's convinced you to consider releasing a Native Modules for React Native if you're releasing Native SDKs. Let’s break down how you’d do that.

Native to React Native

As previously mentioned, communication from the native world to React Native is asynchronous. What this means is that any values must be sent through asynchronous callbacks, promises and events, each sent on a batched message queue. This is the architecture as of April 2020; there is currently a re-architecture of the React Native internals and due to be released mid-2020 [3].

On the native side:

  • The main thread is responsible for the UI.
  • The shadow queue is responsible for layout calculations.
  • Each native module has its own thread (Android shares a thread pool)

On the JavaScript side:

  • JavaScript VM thread which runs the bundled JS code and sends instructions to the native threads via the bridge.

The two sides communicate over the bridge using the message queue.

JavaScript knows about your native modules at runtime - there’s a JSON representation of each Native Module (consisting of module id, method id and arguments) and we can call methods on the Native Module this way.

For the other direction, Native to JavaScript, we can use promises, callbacks and event to transfer data.

To read more about the React Native internals and the upcoming re-architecture, read this article [4].

Module structure

To get started building your native module, there are a number of tools to help set up the skeleton of your project. For example:

We like Bob, as your library will then come pre-configured with TypeScript and support for Kotlin and Swift. If you've got any other favourites, let us know!

For project structure, if you’ve chosen Bob, the library should now have the following project structure:

In the iOS and Android folders, you’ll want to have your native SDK code - either available in your project or using git submodules to keep the version control.

Exposing iOS Modules

On the iOS Side, there are two languages at play: Objective-C and Swift. You can write the native module entirely in Objective-C, or write methods in Swift and expose them to Objective-C by using the @objc attribute.

The steps are then as follows:

  1. Create a Bridging Header file (Objective-C, .h file) - Here you'll import:

  2. Create a Bridging Command file (Objective-C, .m file), expose modules with RCT_EXPORT_MODULE and Expose methods with RCT_EXPORT_METHOD

  3. Define event emitters, implementing the Delegate pattern.

For Swift, a good pattern to use is the Observer-Command-Emitter pattern:

This ties together your observer which implements the delegate, the event emitter which triggers events and the commands which will be the methods to expose to JavaScript. In the above code snippets, you've seen the Objective-C .m files for the above.

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Exposing Android Modules

The steps for Android are similar:

  1. Create a ReactPackage to declare the modules to expose:

  2. Create your module extending ReactContextBaseJavaModule to declare the methods to expose using @ReactMethod . Implement listeners to emit events.

Your new module

Now you’ve exposed your native modules and methods to React Native and can continue to build on top of them. What’s left is to import them from NativeModules from react-native and you’re ready to create your app:

In /src of your Native Module:

Now you're ready to go. Just yarn add react-native-myModule and import the above MyModule and emitters to get going.

Build A Bridge Swift Library To Unity Project

To launch your development experience and quality to the next level:

  1. Add a React Native deployment pipeline - https://blog.theodo.com/2019/04/react-native-deployment-pipeline/
  2. Add end-to-end tests with Detox -https://github.com/wix/Detox
  3. Add support for offline - https://dev.to/reactnativeradio/rnr-157-building-great-offline-ready-apps-in-react-native-with-josh-warwick
Bridge

What a great development set up!

Summary

Once that’s all ready, your module is tested, you’re ready to publish. Very straightforward with npm publish[5].

There you have it. A native module which can now be released to the JavaScript tech community - perhaps bringing in more customers for your business or fast-tracking your next development track.

Build A Bridge Swift Library To Unity Maine

Hopefully this article gave you an overall idea of where to start building your bridge module. If you have any questions, let us know, we'd be happy to help!

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For more resources, the following are some good resources:

Build A Bridge Swift Library To Unity Main

Sources + links:

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