Blade Runner Game

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Blade Runner
Developer(s)Andy Stodart, Ian Foster
Publisher(s)CRL Group PLC
Platform(s)Commodore 64, ZX Spectrum, Amstrad CPC
Release1985
Genre(s)Shoot 'em up
Mode(s)Single-player

Blade Runner is an interesting mood piece, built upon some very detailed graphic work and an interesting premise - but somewhere along the production line, someone forgot to include a game. The events of Blade Runner, the game, take place in November 2019, precisely the time of Blade Runner, the film. Click the 'Install Game' button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Blade Runner is Westwood Studios' attempt to recreate the science fiction film noir classic on the small screen. Blade Runner is a Westwood Studios game based on the 1982 film of the same name. Released in 1997, the game was advertised as 'the first real-time adventure game'. The story features Blade Runner Ray McCoy hunting replicants in Los Angeles, California in the year 2019. It is generally agreed that the game's graphics and sound (music composed by Frank Klepacki) succeeded in adapting the cult.

Blade Runner Game

Blade Runner is a video game loosely inspired by the 1982 film Blade Runner, but is technically based on the film soundtrack by Vangelis as the publishers were unable to obtain a licence for a film tie-in. The game was published in 1985 by CRL Group PLC for Commodore 64, ZX Spectrum and Amstrad CPC. Reviews of the game were mostly negative.

Development and release[edit]

The game is 'inspired by the Vangelissoundtrack' of the 1982 Blade Runner movie. The publisher was unable to obtain rights to the actual movie, so the game was instead said to be based on the soundtrack.[1] The inlay stated that it was a 'video game interpretation of the film score'.[2]

Plot[edit]

The plot of the game is similar to the associated movie. Replidroids (sic for replicants), designed for use in space, have been banned from Earth following a revolt on a colony. The role of eliminating any replidroids found on earth is given to a unit of bounty hunters.[3]

Gameplay[edit]

Blade Runner Game
In-game screenshot (ZX Spectrum)

The game features the player character hunting down replicants for bounty money.[1] On loading the game, the player has to listen to around two minutes of music from the movie soundtrack without any ability to skip the sequence.[3] Author Will Brooker notes that due to the computers' sonic limitations, the 'grandiose swoops and fanfares' of the soundtrack were reduced to 'a tinny one-channel burble'.[4]

The game first presents the player with a map showing the locations of the fugitive replicants and the player's flying car, which must be steered over a droid on the map. At this point the game switches to a side scrolling game in which the player must avoid crowds and cars whilst in pursuit of the replicant.[5] As the levels increase, so does the level of the replicants. The first level replicants are slow and stupid, but the sixth level ones are faster than a human.[6]

Reception[edit]

Review scores
PublicationScore
Crash58%[7]
Sinclair User3 out of 5[5]
Your Sinclair7 out of 10[2]
Zzap!6439%[6]

Sinclair User called the game pretentious[3] and the graphics plodding. The reviewer disliked the lengthy repeating cut scenes, saying that they 'are well put together, but after you've seen them more than once you'll get an irresistible urge to smash up your Spectrum'.[5]Your Sinclair thought that the game was lacking in variety and did not feel like a finished product.[2]Crash criticized the lack of graphical variety and thought that all the characters looked the same. The reviewer also criticised the sluggishness of the game's controls and that it was too much like a cut-down version of the hit 1984 game Ghostbusters.[7] Reviewing the game on the Commodore 64, Zzap!64 panned the high difficulty level of the game and described the graphics as bland.[6] Commodore User also thought the graphics were poor and the game disappointing, although they did praise the 'excellent' music. They thought it would have been ok as a budget title, but was not worth the full price.[8]

Barry Atkins of the University of Wales's School of Film, Photography and Digital Media describes the game as lazily executed and unsatisfying, 'yok[ing] unoriginal gameplay mechanics to glancing visual references to the originating film'. In his view, the game was merely an effort to cash in on the film's intellectual property, reducing 'all the subtleties, complexities and ambiguities of the film ... to a game that players in the 1980s would have immediately recognised as a fairly mundane example of the 'shoot 'em up' genre, where slogans such as 'Move Off World' painted across a primary coloured and flat game space gesture only vaguely to the film as the player adopts the role of a bounty hunter in a raincoat who bears a crude likeness to Deckard'.[9]

References[edit]

  1. ^ ab'On the tail of replidroids in CRL's Blade Runner'. Crash. Newsfield Publications Ltd (26): 14. March 1986. Retrieved 11 February 2012.
  2. ^ abc'Screen Shots: Blade Runner'. Your Sinclair. Dennis Publishing (3): 28. May 1986. Retrieved 11 February 2012.
  3. ^ abc'Blade Runner'. Sinclair User. EMAP (48): 54. March 1986. Retrieved 11 February 2012.
  4. ^Brooker, Will (1999). 'Internet fandom and the continuing narratives of Star Wars, Blade Runner and Alien'. In Kuhn, Annette (ed.). Alien Zone II: the spaces of science-fiction cinema. Verso. p. 58. ISBN978-1-85984-259-1.
  5. ^ abc'Blade Runner'. Sinclair User. EMAP (48): 55. March 1986. Retrieved 11 February 2012.
  6. ^ abc'Blade Runner'. Zzap!64. Newsfield Publications (12): 64. February 1986. Retrieved 11 February 2012.
  7. ^ ab'Reviews – Blade Runner'. Crash. Newsfield Publications Ltd (27): 128. April 1986. Retrieved 11 February 2012.
  8. ^https://archive.org/stream/commodore-user-magazine-29/Commodore_User_Issue_29_1986_Feb#page/n37/mode/2up
  9. ^Atkins, Barry (2005). 'Replicating the Blade Runner'. In Brooker, Will (ed.). The Blade Runner Experience: the legacy of a science fiction classic. Wallflower Press. pp. 81–82. ISBN978-1-904764-30-4.

External links[edit]

  • Blade Runner at MobyGames
  • Blade Runner at SpectrumComputing.co.uk


Retrieved from 'https://en.wikipedia.org/w/index.php?title=Blade_Runner_(1985_video_game)&oldid=1025880630'

Blade Runner - Walkthrough
by George Ison

Blade Runner Game

NOTE: After the game starts, click on McCoy. Under OPT, click on load, NewGame and choose EASY. This way, you will have unlimited ammo and money. Also, it will be harder for you to be killed and easier for you to kill someone.

If the game ever freezes, after arriving in the spinner or changing a disc, hitting Esc sometimes allows the game to continue.

SPECIAL NOTE: During this walkthrough, some minor things may not happen because of the way the game is played or the order in which things are done. You should at least get through the game without too much difficulty.

CRIME SCENE.
Talk to the officer. Click on the people at the left. Pick up the chrome fragment. Click on the fire hydrant and the trash can. Click the green cursor on the front door. Inside, notice the foot prints. At your feet is a shell casing (or casings.) You might have to move to the side a bit. Look carefully and pick up the casing. Talk to the owner until you get Lucie's reference. Look at the camera hanging at the upper left. Talk to the owner again until you get a CD. Go to the desk by the curtain divider.

Get the candy bar and toy dog. Look at the picture behind the desk. Get the item on the floor in front of the desk. Go back outside. Talk to the officer about all. Go home.

APARTMENT.
Click on the counter to automatically feed your dog. Put the CD in the machine for two photos. One of them has a face, suitable for a hardcopy photo, when you zoom in on that area. In the other photo, get a closeup of the desk and get a hard copy of a menu. You should review all evidence in the KIA to uncheck the items. Check to see if you have any messages in the wall unit. Click the bed for a rest. Go to police headquarters.

POLICE HEADQUARTERS.
At the laboratory, give all evidence at the window and keep clicking the man to get all replies. Go to the floor that has the shooting range and notice the cigarrette butt. Enter the shooting course. Try not to shoot any civilians. After you exit the course, click on the monitor at the upper right to see your score. Go to China Town.

CHINA TOWN.
Under OPT in your KIA, select the question mark if it's not already checked. Talk to the guy in the red jacket. Talk to the owner of the cafe, all choices. Follow the big guy to the kitchen. Set your dialogue to the question mark (user choice icon.) SAVE!
Talk to the cook. If you don't cause him to run away, you can do this later. If the cook leaves, follow him. Talk to the bum and give him some money. Find a license tag in the dumpster. Go through the door beyond the dumpster and search the building. Return to police headquarters.

Blade runner game ost

POLICE HEADQUARTERS.
Go to lockup and set your dialogue to the question mark (user choice icon.) Talk to the prisoner and you might administer a test (if not, don't worry.) Press the red button to calibrate. Alternately press buttons 1, 2, and 3 on the right side till you determine if the prisoner is human. Go to the computer room and click the small screen on the right side to upload your information.

If you previously caused the cook in China Town to run away, go home and he will attack you. Keep shooting him till you kill him If you didn't scare the cook away in China Town, go back there and try again and don't forget the license tag in the dumpster. When you've finally chased the cook, go home to the rooftop and kill him. Search the body for a clue.

NOTE: There's an alternate way to kill the cook. Restore to the kitchen before you talk to him. When the cook tries to spill soup on you, there's a moment that you can click screen right to jump away. You will have time to run after him but don't kill him yet. Ignore the bum at the dumpster. Keep running toward a door and climb the steps (or ladder) in the next screen. Walk to a locked door and get ambushed. Keep shooting the cook to kill him. Search the body. Go back to the dumpster and get the license tag.

After killing the cook, go to your apartment. Feed your dog, check for messages, and check the TV. Then, go to bed. You should dream about a big fat guy. When you awake, you get a message about Tyrell. Now, act 2 should begin. Maybe you should consider going to Tyrell's.

ACT 2: Tyrell.
Get disc from guard. Enter door to the right. There might be a sales brochure and an earring you should get from floor to the right of the chamber entrance. Click the color bar monitor to learn about attempted access to the Tyrell files. Use the computer till you say... I couldn't even begin to guess the code...

Police Headquarters.
In the Esper room, use the picture from the security camera and zoom in on the dog to the far left. It's collar should say RIKKI. Also get hard copies of the person's face and the food container, all in the same photo. Make sure you have reviewed all clues in your KIA.

Tyrell.
Use the computer again and you should get the DNA. Enter the chamber and talk to the photographer. Get a wire from the corpse. Get a food container from the floor. Look at the dead animals. Exit chamber. Question the guard at the desk, to ask for Tyrell. He says you have to contact the bos' personal assistant.

Police Headquarters.
On the ground floor, talk to Guzza in his office. He will set up a meeting for you and you had better have some good questions.
If he's not there, take the order receit from the folder on his desk. Go back to the Tyrell building, question the guard, and return to Guzza's office. He should now be there. You must get him to set up an appointment for you.

Tyrell.
You meet Rachael and shortly, Tyrell.

Apartment.
Check all new options, in your KIA unit, especially the earring. Check for messages on the wall unit. Check the TV.

Animoid Row: SAVE.
Talk to the fish salesman. Talk to the snake salesman to the far right till he gets angry and tells you about Bullet Bob
(listen carefully to what he says.) Talk to the owner of the dragonfly booth. Buy a bracelet with Maggie on it. Go left to Bullet Bob's. Before entering, make sure your dialogue is set to the question mark. Question Bob about everything and get him to fix up your KIA. This is important because later in the game, you will get framed and you can't be too careful about what you upload into the mainframe.

Administer a Voit Kamph test. Buy some special ammo. Go left to Hawkers and talk to the woman. Go down and talk to the bartender. Order a drink. You may or may not get a flask. Go right and click the green cursor, from a distance, on the guy under the diamond sign to talk to him. If he leaves, go up screen and return. From a distant view, click green cursor on him. Question him about jewelry.

Go up screen and come back to question the man again. After he flashes a camera in your face, take the camera then follow him. Shoot the cage door and enter the trapdoor. Look at the weapons in the crates. Follow the tunnel to the right and climb a ladder to the street. Agent Steele should show up in time to keep you out of trouble.

Police Headquarters.
In Guzzman's office on the ground floor, you may find a paper on his desk, about a new weapons shipment. Go to the man at the firing range. Look at the crate on the floor. Talk to the man till he gives you a shipping form. Recheck the clue data base in you KIA unit.

DNA Row.
Wait at the fire barrel and talk to the guy, in the red jacket, a couple of times. Go left and SAVE!Enter Dermo Design and shoot the handcuffs to free the man. Put your gun away and run left and to the bottom of screen outside. Talk to the dying man. Talk to the officer. Go back inside and check the damage. Exit and go up the stairs to the left. Get an envelope from one of the dummies. Check the answering machine to the right of the dummy (you might have to move to the side so that you can click on the machine.)

Exit to the street. Go right and up screen. Enter the green building. Make sure your dialogue choices are set to the question mark. Keep talking to the man untill you have choices. Ask about everything. Exit and go through alley just left of building. Enter the Bradberry Hotel. Go down the hallway and then right at top of stairs. In one room, click the power strip on the floor to resume a printing process, then get the printout. In the room with water, climb the ladder. Break glass in bookcase shelves and climb to roof.

ACT 3.
When you're alone, bump your chair to the left of the window and cut yourself loose. Get the item under the other chair. Get the doll and another item under the pillow. Go down screen and left. Talk to the tough guy. Go right, up, and left down the stairs and out front door. Go right and check the wreck for an ID number. Get the wrapper from the car. Go left, down, and right.

Police Headquarters.
At the mainframe in the Esper Room, upload your data and check all photos to make sure you didn't miss any hard copies of the photo closeups. Go to lockup and question the farthest guy to make sure you have asked about Protest. After this, talk to the first guy, Izzo.

Apartment.
Feed your dog and check for any messages. Make sure you haven't missed any hard copies of closeups in the photos. Click the bed to get some rest.

Animoid Row.
The Dragonfly jeweler should now have information for you.

Blade

Nightclub Row.
Enter the club on the left. Talk to the bouncer near the stage. Try to enter the revolving booth on the left. Exit and enter the club on the right side of the street. Talk to the guy in the red jacket and watch the show. He runs out, so run after him. You probably don't want to be fooled into shooting him. You might consider letting him go.

Hysteria Hall.
Enter used cars and talk to Crazy Legs. Go up the steps, on the right, to the roof. Look around, then go back to the street. Talk to the old man and woman about everything. Enter the hall area. Enter the first area on the left. Talk to the girl, but maybe you should not perform the VK test. Consider letting her go.

Animoid Row.
Talk to Mama Isabel at the Kingston booth.

Apartment.
Feed maggie and get some rest.

China Town.
Down screen and to the right, enter the Yukon Hotel and talk to the manager. Go through the neon door. Get Holden's badge from a cabinet drawer. Get a strange scale from the bathtub.

DNA Row.
Enter the Bradberry and talk to the owner. Look around the rooms again. Talk to the owner again. He will probably order you to leave.

Nightclub Row.
Enter the club on the left and stand in front of the dancer. Talk to her till the bouncer is right beside you. Make a dash for the booth on the left to enter the back room.

Strip Club; Back Room.
Talk to the guy, in red tails, til he says he's working. When the show starts, go left and watch but don't touch. After the show, go left to the basement then right to the dressing room. Talk to Blondie till she calls a cop. BOY do YOU get canned. After your rescue, walk into the tunnel by the wrecked subway, then up the double staircase.

Back in the strip club, go through the balcony entrance on the right, draw your gun and SAVEbefore going into the projection room. With the red cursor on the glaring light, shoot the power cord. Climb the ladder and shoot where the red cursor is, to destroy the Rep. After a disc change, watch a lengthy movie.

ACT 4.
From the bottom of the street entrance stairs, go left and cross the tunnel. Go through the broken north door from the electric chair. Down on the crossway, throw the lever to extend a walkway and go to the right and see Lucile. Give her the VK and discover she's human. Go back to the crossway and go left. Continue down the stairs and go left to the manhole at the apartment.

Go up and enter your apartment to talk to someone. Go back to the crossway in the sewers and go left through the large circular opening. Turn right and take the big elevator down. With your dialogue set to the question mark, choose the following as you talk to the drunk...OTHERS, FAT MAN, then click him again. He wants some booze. Go to the crossway and straight across to where Lucile was. Enter the weapons cache and climb to the street.

Get a flask of wine at the China Bar and return over the crossway and on to the drunk. First ask him about the sewers, then give him the wine. Then ask him all you can before he passes out. Face the elevator and take the right tunnel to the plank and SAVE! Start across the plank. When the rat appears, return to the left end of the plank, draw your gun and shoot the rat.

Cross the plank and make sure your dialogue is set to the question mark. Talk to the twins, with all choices from top to bottom, til they ask for Tyrell's DNA files. From the twins, exit the door under the light, climb the tall ladder and SAVE! Climb the short ladder and quickly enter the elevator behind the guard. Get the DNA from the table. The previous directions to Tyrell's office are for playing in easy mode (unlimited cash and ammo.) The following is an alternate route to Tyrell's office...Return to the crossway and go screen left toward the room before the manhole. Go through the northern door and go north.

Sneak back into the sewers and give the DNA to the twins. They give you the whole scoop on things. Go up the steps behind the twins and call Guzza on the console. Go back to the drunk and SAVE! Go through the iron gate and talk to Guzza. When you have the chance, shoot him. The Reps tell you to go to the moonbus.

To return to the apartment building, leave the platform and take the elevator up. Return to the crossway and go screen left to the manhole and enter the apartment building. There's a long movie and act 5 starts.

ACT 5.
You get a message, on the wall unit, from Lucile. Go to the ground floor and enter the sewer. In the next room, from the manhole, stop and consider this...you can either take path A to Lucile, or path B and the moonbus. Don't forget, double clicking allows you to run.

Path A.Go up the steps and continue east to the crossway. Continue straight ahead, past the electric chair, into the tunnel to the wrecked subway. Continue up screen to the two wrecked vehicles and go through the left hole and up into Crazy Legs' car sales. SAVE! Go out the front door and talk to Lucile. Rent a flyer from Crazy and go up to the roof. Quickly shoot it out with Steele (the cursor is initially center screen or slightly left) before she kills lucile. Click the flyer to see it's damaged. Go down and use the console to lower the car through the floor. Quickly go down the ladder by the door and down the left ladder to the tunnel. Get in the car and make your getaway.

Blade Runner Gameplay

Path B. Go through the northern door and go north from there. You see Agent Steele. Shoot her when you get the chance. Continue north to the moonbus and talk to someone outside. Now you have a couple of choices.

Blade Runner Games

SAVE, then A, shoot it out and go into the moonbus and watch the old rep die. Exit the moonbus and discover that you are a Super Blade Runner.

Or B, you can return south to where you shot Steele and pick up the power source near the white running lights on the left. Return north to the moonbus and enter. Watch the moonbus take off.

Blade Runner Game Restored Content

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Blade Runner Game Walkthrough

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